// Crossfire NA !!!!!!! D2-Dev's Logger !!!!!!! Code: ==| Present Hooks |== #define PresentWin7 0x0 #define PresentWin8 0x0 #define PresentWin10 0x673D9580 ==| END |== ==| Engine Hooks |== #define MidFunc 0x4D0442 #define EndScene 0x45E8FF #define Present 0x4ECB5F ==| END |== ==| crossfire.exe |== #define WallHack 0x1182A9C #define SeeGhost 0x1182AB0 #define aIntersectSegment 0x663600 ==| END |== ==| CShell.dll |== ==| Statics |== #define WeaponClass 0x2 #define SpeedMove 0x8 ==| END |== ==| Weapon |== #define WeaponMgr 0x208E804 #define Bypass28_3 0x67E9A5 ==| END |== ==| ESP |== #define aLTClientShell 0xFB822C #define dwCPlayerStart 0x1E0 #define MEOffset 0x1EC #define dwCPlayerSize 0x870 #define aLTModel 0xFB56E4 #define Offset_Yaw 0x438 #define Offset_Pitch 0x43C ==| END |== ==| Player Pointer |== #define aCLTPlayerClient 0xFD28C8 #define CLTPlayerClientOffset 0x70 ==| END |== ==| Bug Damage |== #define DamagePerMeter 0x208E7E4 #define VisibleZoneIndex 0xC32EA4 #define DamageZone 0xC32F5C #define DamagePerSec 0xC32F4C ==| END |== ==| PTC |== #define aILTClient 0xFB8220 #define aILTClientOffset 0x0 ==| END |== ==| Player Manager |== #define PlayerMgr 0x1EF3630 ==| END |== ==| Shoot Through Wall |== #define WallMgr 0x208E7EC ==| END |== ==| Bag Manager |== #define BagMgr 0x20A3030 ==| END |== ==| Model Node |== #define ModelNode 0x208E734 ==| END |== ==| CharacterMgr |== #define CharacterMgr 0x1EF3648 #define CharacterViewMgr 0x1EF3650 #define CharacterViewMgr_Size 0xAB0 ==| END |==