SOURCE : #define ModelNode 0x1ACB7D4 int ChestSK = 0; int HeadSK = 0; void AnonPlay() { DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll"); DWORD pNodeMgr = *(DWORD*)(CShell + ModelNode); if (pNodeMgr != 0) { if (GetAsyncKeyState(VK_F9)&1) ChestSK=(!ChestSK); if (ChestSK) // Turned On before joining the game. { *(float*)((pNodeMgr + 0x210)) = 110; *(float*)((pNodeMgr + 0x214)) = 110; // Change to 80/110/220. *(float*)((pNodeMgr + 0x20C)) = 110; } else // Turning Off before joining the game. { *(float*)((pNodeMgr + 0x210)) = 18; *(float*)((pNodeMgr + 0x214)) = 18; // Default values. *(float*)((pNodeMgr + 0x20C)) = 18; } if (GetAsyncKeyState(VK_F10)&1) HeadSK=(!HeadSK); if (HeadSK) // Turned On before joining the game. { *(float*)((pNodeMgr + 0x38)) = 110; *(float*)((pNodeMgr + 0x3C)) = 110; // Change to 80/110/220. *(float*)((pNodeMgr + 0x40)) = 110; } else // Turning Off before joining the game. { *(float*)((pNodeMgr + 0x38)) = 8; *(float*)((pNodeMgr + 0x3C)) = 8; // Default values. *(float*)((pNodeMgr + 0x40)) = 8; } } } --------------------------------------------------------------------------------------------------------------------------------------------------------------------- BY TeamCodersX THANK US WE ALWAYS DO THE BEST:p