Code: // [01:19:45] Log started... //|--------------------------------------------------------------------------------| //|--------------------------------------------------------------------------------| //|------------------------- CROSSFIRE LOGGER BY RomelUrot-------------------------| //|--------------------------------- phgamerz.xyz----------------------------------| //|--------------------------------- ramleague.net --------------------------------| //|--------------------------------------------------------------------------------| //|----------------------------- CROSSFIRE LOG STARTED ----------------------------| //|--------------------------------------------------------------------------------| //|---------------------- CROSSFIRE ADDY AND OFFSETS STARTED ----------------------| //|--------------------------------------------------------------------------------| //|-----------------------------| Hook Engine Address |----------------------------| #define DIPEngine 0x004CDCC2 DWORD retDIPEngine = ( DIPEngine + 0x8 ); #define newDIPEngine2 0x004CF840 DWORD retnewDIPEngine2 = ( newDIPEngine2 + 0x7 ); #define EndSceneEngine 0x0045CD9F DWORD retEndSceneEngine = ( EndSceneEngine + 0x8 ); #define PresentEngine 0x004EEE7F DWORD retPresentEngine = ( PresentEngine + 0x5 ); #define aFindDevice = 0x004CDCB2 //|--------------------------| Draw Text Engine Address |--------------------------| #define DrawTextEngine 0x00000 \ -- I don't have the updated Binary Pattern #define CallDrawTextEngine 0x00000 / -- Please PM me if you have the updated Binary Scan //|----------------------------------| WallHack |----------------------------------| #define WALL_ARRAY 0x00474A04 #define WallHack 0x00474AA8 #define SeeGhost 0x00474A12 //|--------------------------------| Wall Pointer |--------------------------------| #define WallPointer 0x23502F0 #define TextureType 0x594 #define offset1 0x568 #define offset2 0x56C #define offset3 0x570 //|-------------------------------| Weapon Manager |-------------------------------| #define dw_pWeaponMgr 0x2350308 //|------------------------------| HeadShot Manager |------------------------------| #define ModelNode 0x2350234 #define ModelNodeOffset 0x54 #define ModelNodeLoop 0x9C #define SuperKillOffset 0x38 //|--------------------------------------------------------------------------------| //| 1034F261 | 8B0D 5C6AA111 | MOV ECX,DWORD PTR DS:[11A16A5C] ->ModelNode | //| 1034F267 | 83C4 04 | ADD ESP,4 | //| 1034F26A | 89440F 54 | MOV DWORD PTR DS:[EDI+ECX+54],EAX -> Offset 0x54 | //| 1034F26E | 8B15 5C6AA111 | MOV EDX,DWORD PTR DS:[11A16A5C] | //| 1034F274 | 8B0417 | MOV EAX,DWORD PTR DS:[EDI+EDX] | //| 1034F277 | 3BC3 | CMP EAX,EBX | //| 1034F279 | 7C 0E | JL SHORT Dumped_0.1034F289 | //| 1034F27B | 3D 96000000 | CMP EAX,96 | //| 1034F280 | 7D 07 | JGE SHORT Dumped_0.1034F289 | //| 1034F282 | 892C85 0068A111 | MOV DWORD PTR DS:[EAX*4+11A16800],EBP | //| 1034F289 | 8305 586AA111 01 | ADD DWORD PTR DS:[11A16A58],1 | //| 1034F290 | 83C5 01 | ADD EBP,1 | //| 1034F293 | 81C7 9C000000 | ADD EDI,9C -> Loop | //|--------------------------------------------------------------------------------| //|---------------------------------| Auto Head |----------------------------------| //| DWORD pHeadShotMgr = *( DWORD* )( CShell + ModelNode );// Initializing Address | //| DWORD pModelNodeType = ( DWORD )( pHeadShotMgr + x * 0x9C );// Loop | //| *( int* )( pModelNodeType + 0x54 )// Value // 1 = Golden / 2 = Silver | //|--------------------------------------------------------------------------------| //|---------------------------------| Super Kill |---------------------------------| //| *( float* )( ( pHeadShotMgr + 0x38 + y * 4 ) + ( x * 0x9C ) ) | //|--------------------------------------------------------------------------------| //|---------------------------------| Bug Damage |---------------------------------| #define DamagePerMeter 0x23502E8 #define FallDamageOffset 0x4 #define VisibleZoneIndex 0xCF3B0C #define DamageZone 0xCF3BC4 #define DamagePerSec 0xCF3BB4 #define Eatman 0xCF3B50 #define versioncode 0xCF3BDC //|---------------------------------| Memmory Log |---------------------------------| #define BagMgr 0x236CCD0 #define dwAmmoDamage 0x18 #define Offset_Yaw 0x4C4 #define Offset_Pitch 0x4C8 //|--------------------------------| Player Pointer |------------------------------| #define BasicPlayerInfo 0x21B512C //|--------------------------------| Player Pointer |------------------------------| #define dw_pCLTPlayerClient 0x10EBC90 #define CLTPlayerClientOffset 0x70 //|--------------------------------------| ESP |-----------------------------------| #define dw_pLTClientShell 0x10C0F9C #define dwCPlayerStart 0x1E0 #define MEOffset 0x1EC #define dwCPlayerSize 0xD78 #define dw_pLTModel 0x10BE454 #define aLTModelOffset 0x60 //|--------------------------------------------------------------------------------| //| __asm | //| { | //| MOV ECX,pLTModel | //| MOV EDX,DWORD PTR DS:[ECX] | //| MOV EDX,DWORD PTR DS:[EDX + 0x60] (0x60 = aLTModelOffset) | //| PUSH 1 | //| PUSH Trans | //| PUSH Bone | //| PUSH obj | //| CALL EDX | //| } | //| This is used to get bone position (GetBonePositionEx) | //| and marely to update, we are just making sure we have it | //|--------------------------------------------------------------------------------| //|----------------------------| Visible Check | PTC |-----------------------------| #define aIntersectSegment 0x66D97D #define aILTClient 0x0C0F90 #define PTCOffset 0x210 //|------------------------| CROSSFIRE ADDY AND OFFSETS END |----------------------| //|--------------------------------------------------------------------------------| //|--------------------------------------------------------------------------------| //|-------------------------------| CROSSFIRE LOG END |----------------------------| //|--------------------------------------------------------------------------------| //|--------------------------------------------------------------------------------| // [01:20:19] Log End... 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