[Source Code] [10-18-2017] Addy Log fo CF NA

Discussion in 'Subnautica Accounts - Buy Sell Trade' started by malfac009, 10/18/17.

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  1. malfac009

    malfac009
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    Code:
    // [01:19:45] Log started...

    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    //|------------------------- CROSSFIRE LOGGER BY RomelUrot-------------------------|
    //|--------------------------------- phgamerz.xyz----------------------------------|
    //|--------------------------------- ramleague.net --------------------------------|
    //|--------------------------------------------------------------------------------|
    //|----------------------------- CROSSFIRE LOG STARTED ----------------------------|
    //|--------------------------------------------------------------------------------|
    //|---------------------- CROSSFIRE ADDY AND OFFSETS STARTED ----------------------|
    //|--------------------------------------------------------------------------------|

    //|-----------------------------| Hook Engine Address |----------------------------|

    #define DIPEngine 0x004CDCC2
    DWORD retDIPEngine = ( DIPEngine + 0x8 );

    #define newDIPEngine2 0x004CF840
    DWORD retnewDIPEngine2 = ( newDIPEngine2 + 0x7 );

    #define EndSceneEngine 0x0045CD9F
    DWORD retEndSceneEngine = ( EndSceneEngine + 0x8 );

    #define PresentEngine 0x004EEE7F
    DWORD retPresentEngine = ( PresentEngine + 0x5 );

    #define aFindDevice = 0x004CDCB2
    //|--------------------------| Draw Text Engine Address |--------------------------|

    #define DrawTextEngine 0x00000 \ -- I don't have the updated Binary Pattern
    #define CallDrawTextEngine 0x00000 / -- Please PM me if you have the updated Binary Scan

    //|----------------------------------| WallHack |----------------------------------|

    #define WALL_ARRAY 0x00474A04
    #define WallHack 0x00474AA8
    #define SeeGhost 0x00474A12

    //|--------------------------------| Wall Pointer |--------------------------------|

    #define WallPointer 0x23502F0
    #define TextureType 0x594
    #define offset1 0x568
    #define offset2 0x56C
    #define offset3 0x570

    //|-------------------------------| Weapon Manager |-------------------------------|

    #define dw_pWeaponMgr 0x2350308

    //|------------------------------| HeadShot Manager |------------------------------|

    #define ModelNode 0x2350234
    #define ModelNodeOffset 0x54
    #define ModelNodeLoop 0x9C
    #define SuperKillOffset 0x38

    //|--------------------------------------------------------------------------------|
    //| 1034F261 | 8B0D 5C6AA111 | MOV ECX,DWORD PTR DS:[11A16A5C] ->ModelNode |
    //| 1034F267 | 83C4 04 | ADD ESP,4 |
    //| 1034F26A | 89440F 54 | MOV DWORD PTR DS:[EDI+ECX+54],EAX -> Offset 0x54 |
    //| 1034F26E | 8B15 5C6AA111 | MOV EDX,DWORD PTR DS:[11A16A5C] |
    //| 1034F274 | 8B0417 | MOV EAX,DWORD PTR DS:[EDI+EDX] |
    //| 1034F277 | 3BC3 | CMP EAX,EBX |
    //| 1034F279 | 7C 0E | JL SHORT Dumped_0.1034F289 |
    //| 1034F27B | 3D 96000000 | CMP EAX,96 |
    //| 1034F280 | 7D 07 | JGE SHORT Dumped_0.1034F289 |
    //| 1034F282 | 892C85 0068A111 | MOV DWORD PTR DS:[EAX*4+11A16800],EBP |
    //| 1034F289 | 8305 586AA111 01 | ADD DWORD PTR DS:[11A16A58],1 |
    //| 1034F290 | 83C5 01 | ADD EBP,1 |
    //| 1034F293 | 81C7 9C000000 | ADD EDI,9C -> Loop |
    //|--------------------------------------------------------------------------------|

    //|---------------------------------| Auto Head |----------------------------------|
    //| DWORD pHeadShotMgr = *( DWORD* )( CShell + ModelNode );// Initializing Address |
    //| DWORD pModelNodeType = ( DWORD )( pHeadShotMgr + x * 0x9C );// Loop |
    //| *( int* )( pModelNodeType + 0x54 )// Value // 1 = Golden / 2 = Silver |
    //|--------------------------------------------------------------------------------|

    //|---------------------------------| Super Kill |---------------------------------|
    //| *( float* )( ( pHeadShotMgr + 0x38 + y * 4 ) + ( x * 0x9C ) ) |
    //|--------------------------------------------------------------------------------|

    //|---------------------------------| Bug Damage |---------------------------------|

    #define DamagePerMeter 0x23502E8
    #define FallDamageOffset 0x4

    #define VisibleZoneIndex 0xCF3B0C
    #define DamageZone 0xCF3BC4
    #define DamagePerSec 0xCF3BB4
    #define Eatman 0xCF3B50
    #define versioncode 0xCF3BDC


    //|---------------------------------| Memmory Log |---------------------------------|

    #define BagMgr 0x236CCD0
    #define dwAmmoDamage 0x18

    #define Offset_Yaw 0x4C4
    #define Offset_Pitch 0x4C8
    //|--------------------------------| Player Pointer |------------------------------|

    #define BasicPlayerInfo 0x21B512C

    //|--------------------------------| Player Pointer |------------------------------|

    #define dw_pCLTPlayerClient 0x10EBC90
    #define CLTPlayerClientOffset 0x70

    //|--------------------------------------| ESP |-----------------------------------|

    #define dw_pLTClientShell 0x10C0F9C
    #define dwCPlayerStart 0x1E0
    #define MEOffset 0x1EC
    #define dwCPlayerSize 0xD78
    #define dw_pLTModel 0x10BE454
    #define aLTModelOffset 0x60

    //|--------------------------------------------------------------------------------|
    //| __asm |
    //| { |
    //| MOV ECX,pLTModel |
    //| MOV EDX,DWORD PTR DS:[ECX] |
    //| MOV EDX,DWORD PTR DS:[EDX + 0x60] (0x60 = aLTModelOffset) |
    //| PUSH 1 |
    //| PUSH Trans |
    //| PUSH Bone |
    //| PUSH obj |
    //| CALL EDX |
    //| } |
    //| This is used to get bone position (GetBonePositionEx) |
    //| and marely to update, we are just making sure we have it |
    //|--------------------------------------------------------------------------------|

    //|----------------------------| Visible Check | PTC |-----------------------------|

    #define aIntersectSegment 0x66D97D
    #define aILTClient 0x0C0F90
    #define PTCOffset 0x210

    //|------------------------| CROSSFIRE ADDY AND OFFSETS END |----------------------|

    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    //|-------------------------------| CROSSFIRE LOG END |----------------------------|
    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|

    // [01:20:19] Log End...
    Give Credits if you use this :)
     
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