Sold Selling my Elite: Dangerous PC VETERAN Account, 5.7 Bill. Total Assets, over 2.200 hrs playtime

Discussion in 'Elite Dangerous Accounts - Buy Sell Trade' started by Hannibal92, 3/29/19.

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  1. Hannibal92

    Hannibal92
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    Price $:
    750
    Buy Now Link:
    Buy Now
    Due to changes in my RL I need to sell my account in Elite Dangerous with a heavy heart:

    - Horizons included

    - Total Assets: ~ 5.758.000.000 Cr. / Liquid Cash: ~2.596.000.000 Cr.

    - Ranks: Combat: Deadly
    (Not too far from Elite)
    Trade: Elite
    Exploration: Ranger
    (Third Highest)
    CQC: very rare Champion with 1.945 kills and an excellent Kill/Death Ratio of 2.43
    --> used to be a PvP-oriented account



    - Navy Ranks: Federation Vice Admiral ----> all faction-specific ships unlocked
    Empire Prince

    - System Permits: Sol (Federation Home system)
    Founder's World: All ships & modules available for a 10% #
    (The best time saver, no need to fly around in the galaxy and
    search for ship & module sales anymore)
    CQC Homeworld: Most popular combat ship Fer-de-Lance, certain ultilities &
    weapons for a 30% # ---> cheapest price in the galaxy
    Achenar (Empire Home system)
    Alioth (Alliance Home system)
    Beta Hydri
    Exbeur
    Facece
    Hors
    PLX 695
    Sirius
    Summerland
    Vega

    - 22 Engineers unlocked:


    *Tod "The Blaster" McQuinn (Maxed G5) Multi-Cannons
    *Professor Palin (max. G5) Thrusters
    *Selene Jean (max. G5) Armor & Hull reinforcements
    *The Dweller (max. G5) Power distributors
    *Elvira Martuk (max. G5) Frameshift drives
    *Felicity Farseer (max. G5) Frameshift drives
    *Lei Cheung (max. G5) Shield generators
    *Didi Vatermann (max. G5) Shield boosters
    *Hera Tani (max. G5) Power plants
    *Marco Qwent (max. G5) Power plants
    *Liz Ryder (max. G5) Missiles & Torpedos
    *Broo Tarquin (max. G5) Laser weapons
    *Lori Jameson (max. G5) Scanners & Life support
    *Ram Tah (max. G5) Limpets & Utilities
    *Juri Ishmaak (max. G5) Mines
    *The Sarge (G1) Cannons
    *Tiana Fortune (G1) Limpets & Scanners)
    *Bill Turner (Invited) Plasma accelerators
    *Colonel Bris Dekker (Invited) ( FSD Interdictors)
    and 3 more Engineer invitations in Colonia however they don't offer additional or better module modifications


    - Owned Ships:
    All the core modules of most of my owned ships are completely engineered to the max with the best experimental effects, as well as shields and shield boosters. A good amount of weapons are fully engineered and operational too but not enough for all the ships due to me having alot of engineered crafts available. However with the module delivery & storage system weapons can easily be swapped and installed for the ships you are running.
    On top of that this account has an abundance of engineer materials G1-G5 (most of them even capped to the limit) to easily level up the few remaining engineers and modify tons of more weapons and even more ships if need be.

    Imperial Cutter (fitted for any role): Fully engineered core modules with engineered 8A Prismatic
    shields & shield boosters
    Federal Corvette (Combat): Fully engineered and ready for combat
    2x Anacondas: 1x fully engineered for exploration & maximum jump range over 77 Light years
    1x combat fitted unengineered
    Fer-de-Lance: Fully engineered and ready for combat
    Mamba: Fully engineered core modules with engineered Prismatic shields & Shield boosters
    Krait Phantom: Same as the Mamba
    Krait Mk 2: Same as the Mamba
    Alliance Chieftain: Same as the Mamba
    Vulture: Same as the Mamba
    Viper Mk 3: Same as the Mamba
    2x Asp Explorer: 1x engineered for exploration, the other one for combat (unengineered)
    2x Python: 1x slightly engineered for trading/delivery, the other one for combat (unengineered)
    Imperial Clipper: fitted for combat (unengineered)
    Imperial Courier: fitted for combat (engineered shields only)
    Diamondback Explorer: fitted for exploration (unengineered)
    Viper Mk 4: fitted for combat (unengineered)
    Federal Assault ship: fitted for combat (unengineered)
    Cobra Mk 3: fitted for combat (unengineered)
    Eagle: fitted for combat (unengineered)
    - Game Extras:


    • 1 x Federal Corvette Ship Kit - 16 Pieces
    • 1 x Fer de Lance Ship Kit - 16 Pieces
    • 1 x Golden Mamba Paint Job
    • 1 x Golden Fer de Lance Paint Job
    • 1 x Golden Alliance Chieftain Paint Job
    • 1 x Golden Python Paint Job
    • 1 x Golden Krait Phantom
    • 1 x Chromed Krait Mk II
    • 1 x Chromed Federal Assault Ship Paint Job
    • 1 x Python Tactical Paint Pack
    • 1 x Vulture Tactical Paint Pack
    • 1 x Asp Horus Paint Pack
    • 1 x Viper Flag Germany
    • 1 x Python Pirate Faction

      If you have further questions feel free to contact me anytime :)
     
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  2. Mr. Caesar

    Mr. Caesar
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    I am interested in your account and have sent you a private message.
     
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  3. DeeMoore

    DeeMoore
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    My Location:
    What is the characters name?
     
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