Can anyone tell me if these are all updated. Code: struct UnkStruct { float Pitch; float Yaw; char spacer00[0xC6]; bool IsDead; char spacer01[0x1647]; unsigned char CurrentGun; char spacer02[0x3]; bool IsMutant; }; struct Transform { D3DXVECTOR3 Pos; char Spacer[0x100]; }; struct cObject { char spacer00[0x4]; D3DXVECTOR3 Origin; D3DXVECTOR3 Head; }; struct CPlayer { char spacer00[0x8]; cObject* Object; char ClientID; char Team; char Name[12]; char spacer01[0x2]; UnkStruct *unk; int PlayerSlotTeam; int unkstruct1; bool Has_C4; int State; int Rank; int unkstruct2; int unkstruct3; short Health; short Kills; }; typedef bool(*ObjectFilterFn)(cObject* hObj, void *pUserData); struct IntersectInfo { D3DXVECTOR3 vImpactPos; //0x0000 char unknown12[16]; cObject* hObjImpact; //0x001C DWORD nSomething; //0x0020 DWORD nSomething2; //0x0024 DWORD nSomething3; //0x0028 }; struct IntersectQuery { D3DXVECTOR3 m_From; //0x0000 D3DXVECTOR3 m_To; //0x000C char unknown24[12]; unsigned int Flags; //0x0024 ObjectFilterFn FilterFn; //0x0028 void* FilterIntersectParam; //0x002C ObjectFilterFn FilterIntersectFn; //0x0030 void* FilterParam; //0x0034 void* PolyFilterParam; //0x0038 //PolyFilterFn PolyFilterFn; //0x003C }; class CPlayerPos { public: char Spacer[0xDC]; D3DXVECTOR3 Pos; }; class CLTPlayerClient { public: char Spacer[0x350]; CPlayerPos* pPlayerPos; char Spacer2[8]; float Pitch; float Yaw; };