[Info] BlackShot method?

Discussion in 'Soma Accounts - Buy Sell Trade' started by astron51, 11/8/16.

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  1. astron51

    astron51
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    High Risk Status: This user has been flagged as high risk due to one or more reasons

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    Quite useless for me.... not sure if any of these still work... try it out Yourself :p

    Code:
    "BS Method"
    collector : astron51 , VioletCoder , Zenith97
    -------------------------------------------------------------------------------------------

    Auto fire method (Automatic Spam)
    --------------------------------------
    start - HK416
    Stop -D.Eagle

    4 byte
    Untick fast scan
    scan 2
    get 2 address
    chg value as 4 byte 2
    Value - 2=auto 1=manual
    use to - HK address


    Fire Rate
    ----------------------------
    start - HK416
    Stop -D.Eagle

    4byte
    scan 1038576779
    get address
    chg value as float 0.0001
    test 1 by 1
    after found
    use it to - HK416 address


    SpeedHack Method
    --------------------------------------------------------------------------
    1.
    Start - HK416
    End - D.Eagle
    untick fast scan
    scan 4 Byte 17375
    chg to 17700 test it
    get it and - HK416 address
    done

    Recoil Method
    --------------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.untick fast scan
    4.4 byte
    5.scan 15887
    6.get address
    7.use it - HK416 address

    Althenative
    Use Speed + A5

    Damage hacking method
    -------------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.untick fast scan
    4.4 byte
    5.scan 21004288 or 82048
    6.get address
    7.use it to - HK416 Address
    8.82048 + 65536 = damage # x2

    All 2 Melee method
    ------------------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.untick fast scan
    4.4 byte
    5.scan 131073
    6.use it to - HK416 Address
    7.add to VB
    8.value 0 then chged to melee


    Scope and Silencer
    ---------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.4 byte
    4.scan 16777216
    5.On 17235968 / oNLY sILENT 17006592
    6.done get scope and silencer


    Shoot Through Wall
    --------------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.4 byte
    4.untick fast scan
    scan 704643139 Off - 704643139 ON - 0
    get address and - HK address
    done

    Spread
    ----------------------------------------
    1.Cheyac - Start
    2.next address - end
    3.float
    4.scan 1500
    5.use it - Cheytac address
    6.that is stay spread
    7.if wanna find out another
    8.use the offset - 4
    9.4 times,get it
    10.done

    PBase
    _________________________________________
    Value 93073408
    Or string scan username
    -18

    TeamESP
    _________________________________________
    Byte

    Blue 0 Red 1

    In Room (Ready) change Team use CE scan.



    || TeamESP ||==========================================================================================================================

    AOBadd
    2F 2E 2E 2F 42 6C 61 63 6B 53 68 6F 74 2F 44 61 74 61 2F 00

    AOBadd - 6a = TeamIDCheck [Static address]

    Pbase -> BlackShot Logger v1.dll


    Unlimited Buy Time
    5F 53 45 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5F 53 47 - 20

    Offset 124 Value 1


    Coordinate Base

    00 00 00 00 4E 69 41 56 4F 62 6A 65 63 74 00 - 8380
    Offset 0 8 10 18 20 28

    =======================================================================================================================================



    || GameGuard Bypass [Beta] ||==========================================================================================================

    3773316468 | 3773316587
    21464079 | 21464335 GGBYPASS BETA DEF VAL + ON VAL
    1583286900 | 1583286901

    =======================================================================================================================================


    || EASY BP + EXP [BD] ||===============================================================================================================


    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A0 04 1D 05 00 00 00 00 B0 39 E1 00 F0 39 E1 00 F0 39 E1 00 07 00 00 00 08 00 00 00 00 00 80 3F
    AOBadd

    01 00 00 00 00 00 00 00 58 02 00 00 00 00 00 00 00 00 00 00 00 00 16 44 00 00 00 00 00 00 00 00 14 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 98 3F E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 41 00 00 00 00 00 00 00 00 00 00 F0 41
    AOBadd2

    HeadShot [AOBadd] 600 ON
    ???? [AOBadd + 4] 18000 ON
    ???? [AOBadd + 10] 1476395008 ON
    ???? [AOBadd + 14] 2 ON
    ???? [AOBadd2] 1 ON

    ========================================================================================================================================


    Gravity ~~

    [1/9/2016 3:08:32 PM] : if you use this offsets
    [1/9/2016 3:08:36 PM] : it wthis address
    [1/9/2016 3:08:52 PM] : 3B8
    8
    24
    [1/9/2016 3:08:56 PM] : in float
    [1/9/2016 3:08:59 PM] : you can edit the gravity
    [1/9/2016 3:09:12 PM] : nop this
    [1/9/2016 3:09:18 PM] : add more offsets

    Bux Data

    #define WeaponTypeSave 0x048
    #define WeaponID 0x008
    #define WeaponName 0x00C
    #define FlashType 0x044
    #define MaxBullets 0x054
    #define MaxAmmo 0x058
    #define WeaponType 0x169
    #define FireType 0x16B
    #define Attachment 0x0043 //Thanks to Minerva
    #define Speed 0x178
    #define VectorsPerRound 0x188
    #define SpreadStop 0x01B4
    #define ShootThrough 0x1BB
    #define SpreadJump 0x01C4
    #define SpreadWalk 0x01D8
    #define IncreasePitch 0x0218
    #define DecreaseSpeed 0x021C
    #define AimSize 0x0294
    #define AimUnt 0x0298
    #define AimWalk 0x029C
    #define AimUnt1 0x02A0
    #define AimUnt2 0x02A4
    #define AimUnt3 0x02A8
    #define AimFall 0x02AC
    #define FireDelay 0x2D4

    #define TeamID 0x61
    #define TeamIDCheck 0x63


    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + DecreaseSpeed) = 1.0f; // DecreaseSpeed to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + IncreasePitch) = 0.0f; // IncreasePitch to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + SpreadStop) = 1.0f; // SpreadStop to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + SpreadJump) = 1.0f; // SpreadJump to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + SpreadWalk) = 1.0f; // SpreadWalk to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimSize) = 10.0f; // AimSize to 10
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt) = 0.0f; // AimUnt to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimWalk) = 0.0f; // AimWalk to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt1) = 0.0f; // AimUnt1 to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt2) = 0.0f; // AimUnt2 to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt3) u = 0.0f; // AimUnt3 to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimFall) = 0.0f; // AimFall to 1



    Sig Scan Source Code C++======

    #include <Windows.h>

    bool PatternCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
    {
    for (; *szMask; ++szMask, ++pData, ++bMask)
    if (*szMask == 'x' && *pData != *bMask)
    return 0;

    return (*szMask) == NULL;
    }

    DWORD FindPattern(DWORD dwAddress, DWORD dwLen, BYTE *bMask, char * szMask)
    {
    DWORD i;

    for (i = 0; i<dwLen; i++)
    if (PatternCompare((BYTE*)(dwAddress + i), bMask, szMask))
    return (DWORD)(dwAddress + i);

    return 0;
    }

    ===WIE Bypass===

    References String
    -Weapon Index Error

    Browse Memory Scroll Up until


    cmp edx,-01
    jne BlackShot.exe+??????
    xor eax,eax
    mov [ebp+edi*2-2A],#
    jmp BlackShot.exe+14AF84

    Change cmp edx,-01 to 00
    jne BlackShot.exe+?????? to JE

    ===MIM Bypass===
    393529733 - OFF
    401328517 - ON

    4 Byte Scan OFF thn search for OP Code
    test ecx,ecx
    je BlackShot.exe+XXXXX
    mov edx,[ebp+0C]
    mov edi,[ebp+08]
    sub edi,edx
    mov eax,[edi+edx]
    cmp eax,[edx]
    jne BlackShot.exe+xxxxx
    inc esi
    add edx,04
     
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