[Help] Xtrap Detects any Base

Discussion in 'Subnautica Accounts - Buy Sell Trade' started by CaioFonseca, 9/29/16.

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  1. CaioFonseca

    CaioFonseca
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    Can anybody help me?
    I use the Extreme Injector, ManualMap...
    Xtrap detect any base

    My base:

    Code:
    #include <Windows.h>
    #include <fstream>
    #include <process.h>

    using namespace std;

    int SpeedHack = 1;

    BOOL IsGameReadyForHook()
    {
    if(GetModuleHandleA(EncCShell) != NULL
    && GetModuleHandleA(EncClient) != NULL)
    return 1;
    return 0;
    }

    UINT WINAPI MemoryHacks (LPVOID)
    {
    while ((!IsGameReadyForHook()))
    Sleep ( 250 ); // <- Prevant engine damage.

    DWORD CShell = (DWORD)GetModuleHandleA(EncCShell);

    while (true)

    if(!CShell);

    DWORD pWeaponMgr = *(DWORD*)(0x0+0x0);
    for(int i=0; i<=999; i++)
    {
    DWORD Weapon = *(DWORD*)(pWeaponMgr + (4*i));
    if(Weapon != 0)
    {
    if(GetAsyncKeyState(VK_SHIFT))
    {
    *(float*)(Weapon + 0x0) = -1.0f;
    }
    }
    }
    }

    extern "C" __declspec(dllexport) BOOL WINAPI DllMain(HMODULE hDLL, DWORD dwReason, LPVOID lpvRe)
    {
    DisableThreadLibraryCalls(hDLL);

    if(dwReason == DLL_PROCESS_ATTACH)
    {
    _beginthreadex(0,0,MemoryHacks,0,0,0);
    }
    return true;
    }
     
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