Can any one plase tell if the structs i used are outdated. struct cObject { public: char _UnkSpace[4]; D3DXVECTOR3 Body; D3DXVECTOR3 Foot; D3DXVECTOR3 Head; }; struct UnkStruct { char _UnkSpace[0x1194C]; short CurrentGun; char _UnkSpace2[3]; char IsMutant; char IsVisible; bool IsDead; }; struct Transform { D3DXVECTOR3 Pos; char _UnkSpace[0x100]; }; class cPlayerPos { public: char _UnkSpace[0xDC]; D3DXVECTOR3 Pos; }; class cLTPlayerClient { public: char _UnkSpace[0x350]; cPlayerPos* pPlayerPos; char _UnkSpace2[8]; float Pitch; float Yaw; }; struct cPlayer { char _UnkSpace[4]; cObject* Object; char ClientID; char Team; char Name[12]; char _UnkSpace2[2]; UnkStruct *unk; int PlayerSlotTeam; int unkStruct1; bool Has_C4; int State; int Rank; int unkStruct2; int unkStruct3; short Health; short Kills; __int32 Deaths; __int32 HeadShots; __int32 TeamID; __int32 Ping; }; if its outdated to update it.. particularly sa cPlayer struct Thanks.