GWD Firstly, we should clarify that we are not yet in a position to deliver the GWD. However, with RS3 out, it's looking increasingly likely like we could get the full panoply of dev tools and compilers required to do the job in the coming months. With the GWD remaining one of the hottest topics on the Old School forums, with both fans and detractors, it seems inevitable that we'll put it to a poll once we've got everything we need. In the many, many threads that have sprung up about the GWD, people have raised concerns about the godswords being overpowered, or being too melee-centric, and about the monster loot devaluing existing training methods. We'd be willing to do some rebalancing if you liked, and if you could come to some consensus about what changes are needed! People have suggested simple changes such as adjusting stats and loot a bit, and far more radical changes such as turning the Zamorak and Armadyl godswords into magic staves. There are also some changes that we'd be obliged to make, such as adjusting the doors of the four boss rooms to inhibit safe-spotting; that was a major problem in the initial launch of the GWD. Some of the monster AI needed to be adjusted after the initial launch too, since there were server load issues due to inefficient code. This is still some way off, but we would like to encourage you to keep posting your views on the matter. Remember, although there are a lot of strong feelings about the GWD, we still haven't got everything we need to deliver it, so we might end up undertaking a different project first, such as PVP worlds or a small minigame. That wouldn't mean the GWD idea had been abandoned, though; when we've got what we need to deliver it, we'll be able to write up a proposal for what balancing changes we'd make (if any) and open a poll. So do keep discussing it.
wait 2007 servers should stay 2007 servers. why would they update anything it is where it should stay.