[Discussion] LOOK My HOOK IF It Is Correct

Discussion in 'Subnautica Accounts - Buy Sell Trade' started by dreamers0911, 12/11/16.

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  1. dreamers0911

    dreamers0911
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    LOOK My HOOK IF It Is Correct :D

    Code:
    #include "d3dbase.h"
    #include "XOR.h"

    LPD3DXFONT pFont;

    VOID StartFont( LPDIRECT3DDEVICE9 pDevice )
    {
    if( pFont )
    {
    pFont->Release();
    pFont = 0;
    }

    if( !pFont )
    {
    D3DXCreateFont( pDevice,
    14,
    0,
    FW_BOLD,
    1,
    0,
    DEFAULT_CHARSET,
    OUT_DEFAULT_PRECIS,
    ANTIALIASED_QUALITY,
    DEFAULT_PITCH | FF_DONTCARE,
    "Arial",
    &pFont );
    }
    }

    DWORD retPRESENT10;

    __declspec(naked) void Present10()
    {

    static LPDIRECT3DDEVICE9 pDevice;

    __asm
    {
    MOV EDI, EDI
    PUSH EBP
    MOV EBP, ESP
    MOV ESI, DWORD PTR SS : [EBP + 0x8]
    MOV pDevice, ESI
    }
    if (pDevice)
    {
    StartFont(pDevice);
    }
    __asm
    {
    POPAD
    JMP retPRESENT10
    }
    }

    DWORD retPRESENT7;

    __declspec(naked) void Present7()
    {

    static LPDIRECT3DDEVICE9 pDevice;

    __asm
    {
    MOV EDI, EDI
    PUSH EBP
    MOV EBP, ESP
    PUSH ESI
    PUSH EDI
    MOV EDI, DWORD PTR SS : [EBP + 8]
    MOV pDevice, EDI
    }
    if (pDevice)
    {
    DoMenu(pDevice);
    DoHackMemory(pDevice);
    }
    __asm
    {
    POPAD
    JMP retPRESENT7
    }
    }

    DWORD retPRESENT8;

    __declspec(naked) void Present8()
    {

    static LPDIRECT3DDEVICE9 pDevice;

    __asm
    {
    MOV EDI, EDI
    PUSH EBP
    MOV EBP, ESP
    MOV EAX, DWORD PTR SS : [EBP + 0x8]
    MOV pDevice, EAX
    }
    if (pDevice)
    {
    DoHackDirectx(pDevice);
    }
    __asm
    {
    POPAD
    JMP retPRESENT8
    }
    }


    VOID *DetourFunction(BYTE *src, CONST BYTE *dst, CONST INT len)
    {
    BYTE *jmp =( BYTE * ) malloc( len + 5 );
    DWORD dwBack;

    VirtualProtect( src, len, PAGE_READWRITE, &dwBack );
    memcpy( jmp, src, len );
    jmp += len;
    jmp[0] = 0xE9;
    *( DWORD * )( jmp + 1 ) = ( DWORD )( src + len - jmp ) - 5;

    src[0] = 0xE9;
    *( DWORD * )( src + 1 ) = ( DWORD )( dst - src ) - 5;
    for( INT i = 5; i < len; i++ )
    src = 0x90;
    VirtualProtect( src, len, dwBack, &dwBack );

    return( jmp - len );
    }

    void Ellang()
    {
    DWORD hD3D = (DWORD)LoadLibraryA(ed3d9);
    DWORD GetAddressP10 = FindPattern(hD3D, 0x128000, (PBYTE)"\x8B\xFF\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x0C\x56\x8B\x75\x08\x85\xF6\x74\x05\x8D\x46\x04\xEB\x02\x33\xC0\x6A\x00\x50\x8D\x4C\x24\x10\xE8\x00\x00\x00\x00\xF7\x46\x00\x00\x00\x00\x00\x74\x07\xBE\x00\x00\x00\x00\xEB\x17", "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx????xx?????xxx????xx");
    if (GetAddressP10)
    {
    retPRESENT10 = GetAddressP10 + 0xC;
    DetourFunction((PBYTE)GetAddressP10, (PBYTE)Present10, 5);
    }
    DWORD GetAddressP7 = FindPattern(hD3D, 0x128000, (PBYTE)"\x8B\xFF\x55\x8B\xEC\x56\x57\x8B\x7D\x08\x85\xFF\x74\x44\x8D\x77\x04\x83\x7E\x18\x00\x0F\x85\x00\x00\x00\x00\xF6\x47\x2C\x02", "xxxxxxxxxxxxxxxxxxxxxxx????xxxx");
    if (GetAddressP7)
    {
    retPRESENT7 = GetAddressP7 + 0x7;
    DetourFunction((PBYTE)GetAddressP7, (PBYTE)Present7, 5);
    }
    DWORD GetAddressP8 = FindPattern(hD3D, 0x128000, (PBYTE)"\x8B\xFF\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x0C\x56\x8B\x75\x08\x85\xF6\x74\x48\x8D\x46\x04\x83\x64\x24\x0C\x00\x83\x78\x18\x00\x89\x44\x24\x08\x75\x3A\xF7\x46\x00\x00\x00\x00\x00\x0F\x85\x00\x00\x00\x00\x6A\x00\xFF\x75\x18\x8B\xCE\xFF\x75\x14\xFF\x75\x10\xFF\x75\x0C\xE8\x00\x00\x00\x00\x8B\xF0\x8D\x4C\x24\x08\xE8\x00\x00\x00\x00", "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx?????xx????xxxxxxxxxxxxxxxxx????xxxxxxx????");
    if (GetAddressP8)
    {
    retPRESENT8 = GetAddressP8 + 0xC;
    DetourFunction((PBYTE)GetAddressP8, (PBYTE)Present8, 5);
    }
    }

    BOOL WINAPI DllMain( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls( hDll );
    if( dwReason == DLL_PROCESS_ATTACH )
    {
    MessageBox( 0, "CrossFire Project", "HOOK", 0 );
    CreateThread( 0, 0, ( LPTHREAD_START_ROUTINE )Ellang, 0, 0, 0 );
    }

    return TRUE;
    }
     
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