--- General Information (some values slightly downsized) --- Server: Highlands Commander: since summer 2014 Coords: x, y Level: 89 Executive Status Level: 11 Executive Status Points: 18090 Base defense (without any equipments): 6670 Thulium in Storage: 251000 IPs: 1700 DIs: 12 UDs: 400 Diamonds: 0 ZHG-Level: 200 ZHG-Cobra-Level: 100 A lot of 'friends' and no known enemies. --- Total Troop Strength as seen in combine stats (hint: without executive, hq bonus or enhancers) --- Total offense: 28 million Total defense: 68 million Total recon: 332310 --- Command Buildings --- Engineers 4/4 Commandant's Office: 22/22 Joint Ops Center: 5/7 Contracting Office: 20/22 --- Production Buildings and Storages --- Oil Derrick: 25/25, 25/25, 25/25, 25/25, 25/25 Munitions Factory: 25/25, 25/25, 25/25, 25/25, 25/25 Landing Zones: 25/25, 25/25, 25/25, 25/25, 25/25, 25/25 Fuel Silo: 7/7 Arms Dealer: 7/7 Field Kitchen: 22/25, 23/25, 22/25 Storage Depot: 22/25, 23/25, 22/25 --- Logistics --- Logistics Exchange: 24/24 Maintenance Shop: 20/24 Loading Dock: 24/24 --- Other Buildings --- Air Traffic Control: 20/21 Radar: 20/22 Tracking Center: 6/7 Medical Laboratory: 10/10 Sick Bay: 13/16 Recruit Depot: 9/10 Bunker: 20/26 Improvided LZ: 6/6 (can have been downgraded due to an attack at the time of sale) MARS Repair Vehicle: Auto Gun Repairs 5/5 25% increase in base gun repair speed --- UCAV Deck --- Strike Points: 46600 All Protocols 10/10 Alpha Access Codes: 102 Beta Access Codes: 44 Gamma Access Codes: 83 --- Contract Negotiations Statuses --- Light Infantry: 21/32 Sapper: 30/32 Light Sniper: 28/32 Recon Operative: 30/32 Combat Support: 30/32 Assault Infantry: 30/32 Indirect Fire Support: 20/32 Heavy Infantry Support: 20/32 Mechanized Infantry: 31/32 Mobile Artillery: 30/32 Antitank Missile Vehicle: 30/32 Heavy Armor: 30/32 Combat Aviation - Silver: 32/32 Combat Aviation - Gold: 30/32 Combat Aviation - Platinum: 30/32 Air Support: 8/32 Comsat: 1/32 Modular Armor: 2/32 H.E.A.T. Microwave Gun: 1/32 Powered Exoskeleton: 1/32 Recon Strength: 20/32 Special Ops: 5/32 Airborne Forces: 2/32 Vulture Specs: 20/32 Z-1 Black Eagle with EMP: 3/32 RI-94 'Blizzard' Specs: 14/32 System Specifications: 7/32 Perimeter Security Lvl 5: negotiated Material Loading: 15/20 UAV Intelligence Support: 30/32 --- Armory --- 2 x Platinum Agreements 2 x Advanced Tail Rotors 2 x "Viber" EMP Cannon 1 x Stealth Generator 2 x CQB-P 10mm "Desert Angel" 2 x "Jackal" .50 Sniper Rifle 1 x Urban Assault Weapon 1 x "Enduro" L-R Assault Bike 1 x Anti-Shrapnel Shields 1 x "Chameleon" Active Camouflage --- Medical Laboratory --- Swiftness Level: 9 (activated, if removed safely, could be combined to level 10) Force Level: 9 (activated, if removed safely, could be combined to level 10) Agility Level: 9 (activated, if removed safely, could be combined to level 10) Unity Level: 10 Shock Power Level: 10 Strength Level: 10 Endurance Level: 10 Resistance Level: 10 Injector Level 5-8: 3 --- Training Center (selection) --- Sapper Training Speed: 40/40 MQ-11B Traininng Speed: 40/40 Recon Operator Training Speed: 50/50 Heavy Sniper Training Speed: 40/40 Assault Infantry Training Speed: 50/50 M22043 Creighton Training Speed: 40/40 Zaa'm MK IV Training Speed: 50/50 MZ-29 Firedrake Training Speed: 40/40 AH-24 Mohawk Training Speed: 50/50 AH-72 Thunderhead Training Speed: 50/50 Assault Infantry Speed: 40/40 Zaa'm MK IV Speed: 40/40 MZ-29 Firedrake Speed: 40/40 AH-24 Mohawk: 50/50 AH-72 Thunderhead Speed: 50/50 Maximum Mercenaries: 40/40 Negotiation Speed: 20/20 Ration Consumption: 80/80 Maximum Depots and Repositories: 30/30 Veterancy Cost: 50/50 --- COBRA Buildings --- Engineers: 1/2 Parts Factory: 5/20, 3/20, 3/20, 3/20, 3/20 Parts Storage: 8/20, 8/20, 7*/20 All other built buildings at level 1 --- COBRA Contract Negotiation Statuses --- Everything up to Spectre AFVs negotiated. Ranger Offense: 9/20 Ranger Defense 9/20 All other contracts at level 1 --- Black Market --- Fuel Resource Production +25% 1 day: 17 Fuel Resource Production +25% 3 days: 8 Fuel Items Worth: 6.60 million Munition Resource Production +25% 1 day: 21 Munition Resource Production +25% 3 days: 5 Munition Items Worth: 5.29 million Ration Resource Production +25% 1 day: 22 Ration Resource Production +25% 3 days: 9 Ration Items Worth: 5.99 million Upgrade Designs 10: 8 Executive: 90x30min, 18x60min, 3x1day, 1x2days, 1x7days -- Boosts -- n.a. -- Special -- Repository Gatherer +25%: 2 Base Defense +10%: 9 Decoy Army 8hrs: 11 Decoy Army 1day: 2 Experience Booster +50% 8hrs: 13 Experience Booster +50% 1day: 5 Total Protection 8hrs: 11 Total Protection 1day: 5 Recon Protection 1day: 3 Defense Enhancer +10% 4hrs: 4 Locations Detector: 1 Auto Troop Hider 4hrs: 5 Instant Callback: 12 Operations Refresher (Spec Ops): 17 Operations Refresher (Combine): 403 Operations Refresher (Executive): 2 Rations Consumption -25% 1day: 3 Rations Consumption -50% 1day: 13 Core Resource Production +25%: 20 Precise Relocatior: 6 Thulium 500: 22 Thulium 1000: 135 Force Tracker 25%: 1741 Force Tracker 50%: 91 Assignment Chip: 12 --- Annotation --- * being negotiated / upgraded to the next level at the moment
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Addition / Corrections: IPs: 1200 (not 1700 as stated above) Thulium in Storage: 283000 (not 251000 as stated above) DI: are being used up for upgrading ... In general, I am trying to use up resources and build units if I get to it to keep the account in good shape. For example, I will do a COBRA mission that will give 300 IPs soon. So, as far as resources go, please do not expect every number to be accurate.