Code: ::::::::::::::::::::::::::::::::::ComboDance Logger Start:::::::::::::::::::::::::::::::::: //==============Crossfire Engine==============\ #define aIntersectSegment 0x00655DBD #define WallHack 0x00B6BAC4 #define SeeGhost 0x00B6BAD8 //==============Push To Console==============\ #define aILTClient 0x00D237F4 #define PTCOffset 0x00000210 //==============WallShot==============\ #define WallMgr 0x01B7E57C #define TextureType 0x00000594 #define EdgeShot 0x00000568 #define WallShot 0x0000056C #define PerfectWallShot 0x00000570 //==============Weapon Log==============\ #define WeaponMgr 0x01B7E594 #define AmmoDamage 0x00000EB8 #define BoomDuration 0x00004575 #define Range 0x00000EA8 #define Reload 0x000013A8 #define Change 0x000013AC #define Spread 0x00000BD8 #define DamagePerNode 0x0000126C #define KnifeDmg1 0x0000135C #define KnifeDmg2 0x00001360 #define KnifeDmg3 0x00001374 #define KnifeDmg4 0x00001378 #define KnifeDmg5 0x00001368 #define KnifeDmg6 0x00001380 #define KnifeAttack1 0x00001110 #define KnifeAttack2 0x00001114 #define KnifeAttack3 0x00001134 #define KnifeRange1 0x000010F8 #define KnifeRange2 0x000010FC #define KnifeRange3 0x0000111C #define TeleKnife1 0x00001104 #define TeleKnife2 0x00001108 #define TeleKnife3 0x00001128 //==============ESP Log==============\ #define aLTClientShell 0x00D23800 #define CPlayerStart 0x000078F4 #define MEOffset 0x000078FC #define CPlayerSize 0x00000868 #define aLTModel 0x00D20CCC //==============BasicPlayerInfo==============\ #define BasicPlayerInfo 0x01AB07C0 #define C4Plant Time 0x7C #define C4Defuse Time 0x80 #define MaxCanDefuse 0x84 #define Seeghost 1 0x88 #define Seeghost 2 0x8C #define Seeghost 3 0x90 //==============Other==============\ #define ModelNode 0x01B7E4C4 #define FallMgr 0x01B7E574 #define Pitch 0x00000434 #define Yaw 0x00000430 #define DamagePerSec 0x00AA0EFC #define DamageZone 0x00AA0F0C #define VisibleIndex 0x00AA0E70 #define Bypass_28_3 0x005DD3B1 #define RemoteKill Remove #define SpeedHack Remove ::::::::::::::::::::::::::::::::::ComboDance Logger End::::::::::::::::::::::::::::::::::