Hey guys here is my MWR CodJumper Mod. It's a lot more basic than my MW3 one but I thought that one was a bit too bloated and went a bit simpler with this. It also has an external console instead of internal as I couldn't get the internal on to show, I will probably implement one later on though. This one uses named pipes to communicate between the C# console and the dll which you playerup. This mod only works in private match besides the console aspect. At the moment clients will probably lag when jumping and landing with any of the jump dvars changed. I will be releasing an external console probably tomorrow which will allow them to also change the jump dvars and therefor cancel this lag. Alternatively they could run the CoDJumper mod and change the jump dvars via that aswell. Please report any bugs or request any features you think would be suited to this mod c: Features Save Position Load Position No Clip FPS Toggling Unlimited RPGs External Console Server Command Support Works For All Clients Screenshot Instructions Place "MWR CodJumper Mod.exe" in your MWR directory. playerup the "MWR CodJumper Mod Internal.dll" into MWR Multiplayer To open up the console while in game press the "~" key Controls ACTION CONTROL Save Position Double Tap Knife Load Position Double Tap Use No Clip Press Tactical Grenade FPS Switch 125, 250, 333 V, B, N Respectively Open Console ~ Support Make sure you have: https://www.microsoft.com/en-us/down....aspx?id=53840 x64 and x86 installed Try using another Injector. I use Extreme Injector. Credits Eithan: Telling me about NamedPipes for IPC and for giving me a hook. Drofder: Inspiration from his CoD4 CJ Mod Virus Scans Downloadable Files http://www.playerup.com/forum/mpghv2/attach/rar.gif MWR CodJumper Mod_mpgh.net.rar [Download and Thanks] (102.5 KB)