Quite useless for me.... not sure if any of these still work... try it out Yourself :p Code: "BS Method" collector : astron51 , VioletCoder , Zenith97 ------------------------------------------------------------------------------------------- Auto fire method (Automatic Spam) -------------------------------------- start - HK416 Stop -D.Eagle 4 byte Untick fast scan scan 2 get 2 address chg value as 4 byte 2 Value - 2=auto 1=manual use to - HK address Fire Rate ---------------------------- start - HK416 Stop -D.Eagle 4byte scan 1038576779 get address chg value as float 0.0001 test 1 by 1 after found use it to - HK416 address SpeedHack Method -------------------------------------------------------------------------- 1. Start - HK416 End - D.Eagle untick fast scan scan 4 Byte 17375 chg to 17700 test it get it and - HK416 address done Recoil Method -------------------------------------- 1.start - HK416 2.end - D.Eagle 3.untick fast scan 4.4 byte 5.scan 15887 6.get address 7.use it - HK416 address Althenative Use Speed + A5 Damage hacking method ------------------------------------- 1.start - HK416 2.end - D.Eagle 3.untick fast scan 4.4 byte 5.scan 21004288 or 82048 6.get address 7.use it to - HK416 Address 8.82048 + 65536 = damage # x2 All 2 Melee method ------------------------------------------ 1.start - HK416 2.end - D.Eagle 3.untick fast scan 4.4 byte 5.scan 131073 6.use it to - HK416 Address 7.add to VB 8.value 0 then chged to melee Scope and Silencer --------------------------------- 1.start - HK416 2.end - D.Eagle 3.4 byte 4.scan 16777216 5.On 17235968 / oNLY sILENT 17006592 6.done get scope and silencer Shoot Through Wall -------------------------------------- 1.start - HK416 2.end - D.Eagle 3.4 byte 4.untick fast scan scan 704643139 Off - 704643139 ON - 0 get address and - HK address done Spread ---------------------------------------- 1.Cheyac - Start 2.next address - end 3.float 4.scan 1500 5.use it - Cheytac address 6.that is stay spread 7.if wanna find out another 8.use the offset - 4 9.4 times,get it 10.done PBase _________________________________________ Value 93073408 Or string scan username -18 TeamESP _________________________________________ Byte Blue 0 Red 1 In Room (Ready) change Team use CE scan. || TeamESP ||========================================================================================================================== AOBadd 2F 2E 2E 2F 42 6C 61 63 6B 53 68 6F 74 2F 44 61 74 61 2F 00 AOBadd - 6a = TeamIDCheck [Static address] Pbase -> BlackShot Logger v1.dll Unlimited Buy Time 5F 53 45 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5F 53 47 - 20 Offset 124 Value 1 Coordinate Base 00 00 00 00 4E 69 41 56 4F 62 6A 65 63 74 00 - 8380 Offset 0 8 10 18 20 28 ======================================================================================================================================= || GameGuard Bypass [Beta] ||========================================================================================================== 3773316468 | 3773316587 21464079 | 21464335 GGBYPASS BETA DEF VAL + ON VAL 1583286900 | 1583286901 ======================================================================================================================================= || EASY BP + EXP [BD] ||=============================================================================================================== 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A0 04 1D 05 00 00 00 00 B0 39 E1 00 F0 39 E1 00 F0 39 E1 00 07 00 00 00 08 00 00 00 00 00 80 3F AOBadd 01 00 00 00 00 00 00 00 58 02 00 00 00 00 00 00 00 00 00 00 00 00 16 44 00 00 00 00 00 00 00 00 14 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 98 3F E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 41 00 00 00 00 00 00 00 00 00 00 F0 41 AOBadd2 HeadShot [AOBadd] 600 ON ???? [AOBadd + 4] 18000 ON ???? [AOBadd + 10] 1476395008 ON ???? [AOBadd + 14] 2 ON ???? [AOBadd2] 1 ON ======================================================================================================================================== Gravity ~~ [1/9/2016 3:08:32 PM] : if you use this offsets [1/9/2016 3:08:36 PM] : it wthis address [1/9/2016 3:08:52 PM] : 3B8 8 24 [1/9/2016 3:08:56 PM] : in float [1/9/2016 3:08:59 PM] : you can edit the gravity [1/9/2016 3:09:12 PM] : nop this [1/9/2016 3:09:18 PM] : add more offsets Bux Data #define WeaponTypeSave 0x048 #define WeaponID 0x008 #define WeaponName 0x00C #define FlashType 0x044 #define MaxBullets 0x054 #define MaxAmmo 0x058 #define WeaponType 0x169 #define FireType 0x16B #define Attachment 0x0043 //Thanks to Minerva #define Speed 0x178 #define VectorsPerRound 0x188 #define SpreadStop 0x01B4 #define ShootThrough 0x1BB #define SpreadJump 0x01C4 #define SpreadWalk 0x01D8 #define IncreasePitch 0x0218 #define DecreaseSpeed 0x021C #define AimSize 0x0294 #define AimUnt 0x0298 #define AimWalk 0x029C #define AimUnt1 0x02A0 #define AimUnt2 0x02A4 #define AimUnt3 0x02A8 #define AimFall 0x02AC #define FireDelay 0x2D4 #define TeamID 0x61 #define TeamIDCheck 0x63 *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + DecreaseSpeed) = 1.0f; // DecreaseSpeed to 1 *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + IncreasePitch) = 0.0f; // IncreasePitch to 1 *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + SpreadStop) = 1.0f; // SpreadStop to 1 *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + SpreadJump) = 1.0f; // SpreadJump to 1 *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + SpreadWalk) = 1.0f; // SpreadWalk to 1 *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimSize) = 10.0f; // AimSize to 10 *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt) = 0.0f; // AimUnt to 1 *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimWalk) = 0.0f; // AimWalk to 1 *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt1) = 0.0f; // AimUnt1 to 1 *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt2) = 0.0f; // AimUnt2 to 1 *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt3) u = 0.0f; // AimUnt3 to 1 *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimFall) = 0.0f; // AimFall to 1 Sig Scan Source Code C++====== #include <Windows.h> bool PatternCompare(const BYTE* pData, const BYTE* bMask, const char* szMask) { for (; *szMask; ++szMask, ++pData, ++bMask) if (*szMask == 'x' && *pData != *bMask) return 0; return (*szMask) == NULL; } DWORD FindPattern(DWORD dwAddress, DWORD dwLen, BYTE *bMask, char * szMask) { DWORD i; for (i = 0; i<dwLen; i++) if (PatternCompare((BYTE*)(dwAddress + i), bMask, szMask)) return (DWORD)(dwAddress + i); return 0; } ===WIE Bypass=== References String -Weapon Index Error Browse Memory Scroll Up until cmp edx,-01 jne BlackShot.exe+?????? xor eax,eax mov [ebp+edi*2-2A],# jmp BlackShot.exe+14AF84 Change cmp edx,-01 to 00 jne BlackShot.exe+?????? to JE ===MIM Bypass=== 393529733 - OFF 401328517 - ON 4 Byte Scan OFF thn search for OP Code test ecx,ecx je BlackShot.exe+XXXXX mov edx,[ebp+0C] mov edi,[ebp+08] sub edi,edx mov eax,[edi+edx] cmp eax,[edx] jne BlackShot.exe+xxxxx inc esi add edx,04