[Release] Some useful patterns

Discussion in 'Subnautica Accounts - Buy Sell Trade' started by mamo007, 10/3/16.

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  1. mamo007

    mamo007
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    I am gonna share some useful patterns, all are updated.

    Code:
    EndSceneEngine = FindPattern2(CF, 0xFFFFFF,(PBYTE)"\x8B\x08\x8B\x91\x00\x00\x00\x00\x50\xFF\xD2\x85\xC0\x8D\x4C\x24\x00\x0F\x94\xC3\xE8\x00\x00\x00\x00\x8A\xC3\x8B", "0000????00000000?0000????000");
    MidFuncEngine = FindPattern2(CF, 0xFFFFFF,(PBYTE)"\x8B\x08\x8B\x91\x00\x00\x00\x00\x57\x6A\x00\x53\x6A\x00\x6A\x00\x6A\x00\x50\xFF\xD2\x5F\x5E\x5D\x5B\xC2\x00\x00", "0000????00?00?0?0?00000000??");

    aIntersectSegment = FindPattern2(CF, 0xFFFFFF, (PBYTE)"\x5D\xC3\xCC\x55\x8B\xEC\x8B\x45\x0C\x50\x8B\x4D\x08\x51\x8B\x15\x00\x00\x00\x00","0000000000000000????");
    aIntersectSegment = (aIntersectSegment + 0x3);

    MoveSpeedPenalty = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\xD9\x9A\x00\x00\x00\x00\x55\xE8\x00\x00\x00\x00\x83\xC4\x08\x85\xC0","00????00????00000");
    MoveSpeedPenalty = *(DWORD*)(MoveSpeedPenalty + 0x2);

    Bypass28_3 = FindPattern2(CShell,0xFFFFFF, (PBYTE)"\x8B\x44\x24\x04\x81\xEC\x00\x00\x00\x00\x83\xF8\xFF\x0F\x84\x00\x00\x00\x00\x56\x50\xE8\x00\x00\x00\x00", "000000????00000????000????");
    Bypass28_3 = (Bypass28_3 + 0x15);

    weaponMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x8B\x04\xB1\xD9\xE8", "00????00000");
    weaponMgr = *(DWORD*)(weaponMgr + 0x2);

    AmmoDamage = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\xD9\x5C\x24\x18\xD9\x44\x24\x18\x8B\x06\xD9\x98", "000000000000");
    AmmoDamage = *(DWORD*)(AmmoDamage + 12);

    VisibleZoneIndex = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x56\x69\x73\x69\x62\x6C\x65\x5A\x6F\x6E\x65\x49\x6E\x64\x65\x78","0000000000000000");
    DamageZone = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x44\x61\x6D\x61\x67\x65\x5A\x6F\x6E\x65","0000000000");
    DamagePerSec = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x44\x61\x6D\x61\x67\x65\x50\x65\x72\x53\x65\x63","000000000000");

    PlayerMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x83\xC4\x04\x69\xC0\x00\x00\x00\x00","00????00000????");
    PlayerMgr = *(DWORD*)(PlayerMgr + 0x2);

    WallArray = FindPattern2(0x400000, 0xFFFFFF,(PBYTE)"\x75\x00\x83\x0D\x00\x00\x00\x00\x01\xB8\x00\x00\x00\x00\xE8","0?00????00????0");
    WallArray = *(DWORD*)(WallArray + 0xA);

    aLTClientShell = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x50\x8D\x44\x24\x10\x50\x81\xC1\x00\x00\x00\x00","00????00000000????");
    aLTClientShell = *(DWORD*)(aLTClientShell + 0x2);

    dwCPlayerStart = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\x0F\xB6\x8E\x00\x00\x00\x00\x69\xC9\x00\x00\x00\x00\x8A\x84\x31\x00\x00\x00\x00\x5E\xC3","000????00????000????00");
    dwCPlayerStart = *(DWORD*)(dwCPlayerStart + 0x3);

    MEOffset = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\x8A\x84\x31\x00\x00\x00\x00\x5E\xC3","000????00");
    MEOffset = *(DWORD*)(MEOffset + 0x3);

    dwCPlayerSize = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\x69\xC9\x00\x00\x00\x00\x8A\x84\x31\x00\x00\x00\x00\x5E\xC3","00????000????00");
    dwCPlayerSize = *(DWORD*)(dwCPlayerSize + 0x2);

    aLTModel = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x8B\x44\x24\x0C\x8B\x11","00????000000");
    aLTModel = *(DWORD*)(aLTModel + 0x2);

    aCLTPlayerClient = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\xB9\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x6A\x04\x68\x00\x00\x00\x00","0????0????0????0????000000000000000????");
    aCLTPlayerClient = *(DWORD*)(aCLTPlayerClient + 0x1);

    DWORD oCLTPlayerClient = FindPattern2(CShell,0xFFFFFF ,(PBYTE)"\x39\x53\x00\x74\x00\x8B\x4B\x00\x8B\x01\x8B\x90\x00\x00\x00\x00\xFF\xD2", "00?0?00?0000????00");
    if (oCLTPlayerClient)
    {
    GetBytes(oCLTPlayerClient + 0x2);
    CLTPlayerClientOffset = StoredBytes[0];
    }
    else
    {
    oCLTPlayerClient = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\x39\x55\x00\x74\x00\x8B\x4D\x00\x8B\x01\x8B\x90\x00\x00\x00\x00\xFF\xD2", "00?0?00?0000????00");
    GetBytes(oCLTPlayerClient + 0x2);
    CLTPlayerClientOffset = StoredBytes[0];
    }

    aILTClient = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\x8B\x0D\x00\x00\x00\x00\x8B\x11\x8B\x82\x00\x00\x00\x00", "00????0000????");
    if (aILTClient) aILTClient = *(DWORD*) (aILTClient + 0x2);

    PTCOffset = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\x8B\x88\x00\x00\x00\x00\x68\x00\x00\x00\x00\xFF\xD1\x8B\x0D\x00\x00\x00\x00\x8B\x11\x8B\x82\x00\x00\x00\x00", "00????0????0000????0000????");
    if (PTCOffset) PTCOffset = *(DWORD*) (PTCOffset + 0x2);

    BagMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x89\x3D\x00\x00\x00\x00\x68\x00\x00\x00\x00", "00????0????");
    if (BagMgr) BagMgr = *(DWORD*) (BagMgr + 0x2);

    WallPointer = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\x8B\x15\x00\x00\x00\x00\x83\xC4\x04\x89\x84\x16\x00\x00\x00\x00", "00????000000????");
    WallPointer = *(DWORD*) (WallPointer + 0x2);

    Offset_Yaw = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\xD9\x81\x00\x00\x00\x00\xD9\x58\x04\xD9\x81\x00\x00\x00\x00\xD9\x58\x08\xC2\x04\x00", "00????00000????000000");
    Offset_Yaw = *(DWORD*) (Offset_Yaw + 2);

    Offset_Pitch = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\xD9\x81\x00\x00\x00\x00\xD9\x18\xD9\x81\x00\x00\x00\x00\xD9\x58\x04\xD9\x81\x00\x00\x00\x00\xD9\x58\x08\xC2\x04\x00", "00????0000????00000????000000");
    Offset_Pitch = *(DWORD*) (Offset_Pitch + 2);

    DamagePerMeter = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\xA1\x00\x00\x00\x00\xD9\x58\x00\x83\xC4\x00","0????00?00?");
    DamagePerMeter = *(DWORD*)(DamagePerMeter + 0x1);

    ModelNode = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\x8B\x15\x00\x00\x00\x00\x83\xC4\x20\x33\xED\x33\xFF\x8B\x4C\x24\x30\x3B\xCB","00????0000000000000");
    ModelNode = *(DWORD*)(ModelNode + 0x2);

    CharacterMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x51\x04\x0F\xBE\xC3\x69\xC0\x00\x00\x00\x00\x03\x05\x00\x00\x00\x00\x8A\x0A\x88\x08\x83\xC2\x01", "00000000????00????0000000");
    CharacterMgr = *(DWORD*)(CharacterMgr + 14);

    CharacterViewMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x69\xD2\x00\x00\x00\x00\x8B\x41\x04\x8B\x48\x04\xA1\x00\x00\x00\x00", "00????0000000????");
    CharacterViewMgr_Size = *(DWORD*)(CharacterViewMgr + 2);
    CharacterViewMgr = *(DWORD*)(CharacterViewMgr + 13);
    Good Luck!
     
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